RESUME
EMILY STEELE
Rigger
Throughout my life I’ve had the opportunity to work on many projects that have honed my rigging and leadership skills and paved the path towards my successful career as a professional 3D Artist. Ultimately, I hope to leave my stylistic mark on the industry and achieve the respect of my artistic colleagues. Check out my CV and contact me to start working with an experienced rigger today.
EDUCATION
Bachelor of Fine Arts in Animation with a minor in Photography.
I graduated in 2018 with honors from the Savannah College of Art and Design.
RIGGER - Animal Logic
April 2022-Present
At animal logic I have had the opportunity to work on both facial and body rigging. Jumping into the technical side more and sharpening my coding skills, along with helping running meetings and exploring new possibilities with rigs.
RIGGER - Cinesite
I joined the Cinesite facial rigging team. Here I am working in feature animated films where I am able to expand my skill set and really push my rigs to their limit.
November 2020 - April 2022
RIGGER - MR.X
October 2019 - November 2020
After joining Mr. X as one of their riggers, I soon picked up responsibilities in helping organize the rigging team. Along with my daily rigging work, I go to meetings, help keep the team on track and knowing what they are working on since the team has no official lead. I work closely with our coordinator to help make sure production knows what the team is doing and where they are on assignments.
CFX ARTIST - MILLFILM
February 2019 - October 2019
Here I worked in tech animation doing CFX work, shot sculpting, technical fixes, and fixing anything that was messed up in a shot by the time it got to our department. From cloth sims, to muscle sculpts, to CFX rigs -- I did a bit of everything.
CEO AND OWNER
OF CHROMA AR
January 2019-August 2018
Here I helped develop a company that specialized in Augmented Reality with a goal of helping teach kids to read and foster a learning environment that merged technology with learning. From setting up social media pages to hiring developers and interns I over saw the creative development of the company. I worked closely with investors and our business partners to make sure we were headed in a direction that was true to our core values as well as towards a profitable market.
RIGGER - EPOCH GAMES
Here I was a character rigger. I was rigging video game characters - mainly fighter style characters. Using maya and then exporting them to go into unreal.
September 2018 - November 2018
COLLABORATIONS
I collaborated with Google to research and create an AR application concept with a primary goal of developing community, authentic relationships and self expression.
REFRENCES
Available upon request
I am more than happy to connect you to references from people with in the VFX industry.
Click to download a PDF version of my resume