LATEST PROJECTS
FILMOGRAPHY
Dev work
OCTOBER FACTION
The Alienist Season 2
Released January 2020
Released August 2020
CFX work on pants for trailer.
Rigged props and carriages
Unannounced | Facial Rigger
2023-2024
During this time, the studio assigned me to development, where I focused on creating rigging components. I seized this opportunity to enhance existing systems, test new tools, and improve workflows. Additionally, I delved deeper into Python to edit and develop tools that addressed the team's needs. As we ramped up for the next show, I contributed to the creation of unique components that would streamline our process and enable us to achieve high-quality rigs more efficiently during production.
unannounced
Unannounced | Facial Rigger
Canceled | April 2022
In this role, I had the opportunity to work on a film that, while ultimately canceled, presented a unique and promising challenge. I focused on animorphic facial rigs and distinctive body rigs, each with its own set of technical difficulties. Tackling these challenges was both engaging and rewarding, allowing me to create high-quality work.
Iwájú
Iwájú | Facial Rigger
Released | February 2024
In this film, I worked as a facial rigger, responsible for rigging not only the faces of the cast but also those of the companion creature. From creating blendshapes and skinning to developing custom modules, collaborating with Disney was an incredible and rewarding challenge.
Hit Pig
Hit Pig | Facial Rigger
Unreleased | 2022
In this role, I had the opportunity to rig both human and animal faces. From sculpting blendshapes to skinning and creating modular systems, this film presented a fun and rewarding challenge.
Cursed
Cursed | Rigger
Released | July 2020
For this film, I rigged the Widow's face using a combination of FACS and custom blendshapes. I also worked on crowd rigging, hero biped rigs, and prop rigging, contributing to a diverse range of character needs.